Since then, the project evolved from a mere TA clone to a general RTS game engine including more flexible features like built-in high-level extensibility through a Lua scripting interface. The first release was on July 7, 2007, achieving its initial goals. The project aimed originally to bring the gameplay experience of Total Annihilation into three dimensions and to have the game run the mods and third-party units from Total Annihilation. Since 2005 it is being developed by the community. The development was initiated by Stefan Johansson, Tomaz Kunaver, and Jelmer Cnossen, members of the Swedish Yankspankers game clan under the name TA Spring. The game engine is free and open-source software, subject to the terms of the GNU General Public License v2.0 or later. The Spring Engine (also termed SpringRTS and formerly TA Spring), is a game engine for real-time strategy (RTS) video games.
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